![]() ![]() Maybe even just an arbitrary +5 weight capacity / +1 inventory slot every hour in game or something like that up to a certain limit (+50/+10). I wish that your character got better at "carrying" the way that they get better at everything else. Once you account for your armor and various types of food and a potion or two, there isn't that much left for whatever else you might pick up while adventuring. The small inventory is pretty tedious, especially given the variety of things that take up space. I get a pretty visceral feeling from seeing my little boat get tossed around. Next up is heading to the elder since he's marked on our map I think it will be a pretty dicey trip over the sea to get there. Mining has gotten a lot easier since we got the karve. My crew and I spent some time last night trying to build up our stores of armor to outfit everyone, so it was just a lot of mining. Curious if they solved for some of my challenges. I haven't looked at these just yet, but there are some bridge building videos. One disadvantage is that I don't have stone yet and I guess there isn't core wood diagonal beams. I think I may need to consider a truss bridge. If I really want this for access to the 2nd landmass I might do some back and forth ramps on the slope to make using the cart easier. Getting the cart back up the incline was a challenge. The place I picked was down a slope and farther from my base than I wanted. This also meant I had to move down to the narrowest part of the river according to the map. This took some thought and is probably where I need to do some research on how others solved for it. The main challenge is getting support in the middle over the deepest part of the river. No clue why I'm so interested in building a bridge in this game. And then we have a whole new biome coming Mistlands, a dark and foreboding place if you ever saw one! However, I would like to state for the record that we don’t plan on doing new content until we ourselves are happy with the current state of the game that is for sale, i.e for the foreseeable future we will try to get as many bugs squashed and issues sorted as possible. Well, according to the Roadmap there’s going to be home improvements, some sort of spooky cult, and new options for maritime exploration. What do you see in store for the next few months of Valheim? We have a public bug tracker that we encourage players to use, and we try to fix everything as fast as possible. Of course there are a lot of other issues also. What would you say is Valheim’s biggest weakness that the team at Iron Gate is working to improve?Īspects of the networking code, suffice to say that the influx of players brought some very piquant problems to light in that department. Playstation-Modern perhaps ) - Neoplaystationism? How would you describe the art aesthetic of Valheim? Interview with Iron Gate CEO Richard Svensson For more news and info, be sure to check out our Valheim topic. The developers are also hopeful that this will help resolve some of the connection issues introduced with last week’s patch. While update 0.147.3 doesn’t bring any big gameplay changes, there’s no doubt that players will be happy with the additional network fixes that this version brings. The past two patches for Valheim have all been focused on making connecting easier and resolving network issues that players have been running into. It also looks like the update made some changes to how items can be interacted with when entering portals by removing item pickup when transitioning between locations. Prevent pickup items when entering portals.Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world.Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support.Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers.Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc.This should allow players to more easily connect to the servers they want to play on. Where the dedicated servers for Valheim previously utilized Steam Datagram Relay (SDR), they will now make use of direct connections instead. However, the changes detailed in the post are important. The patch notes, which were shared via the official Valheim store page on Steam, aren’t very long. The latest update for Valheim should make it easier to play with others. ![]() The latest patch for Valheim, update 0.147.3 focuses heavily on overhauling how the game deals with dedicated servers, including changing how users connect to them. One of the problems that many developers run into with online games is creating a stable way for users to play together. ![]()
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